BUILD YOUR.
FIRST 3D GAME.
IN UNREAL
- Start with an empty level.
- Build the core systems of a playable 3D game.
- Finish with a packaged project you can present.
THE PLAYER CAN COMPLETE.
Create collectibles that disappear on contact, update tracked state, and confirm the action through immediate visual and audio feedback.
INTO GAMEPLAY.
Build a moving platform, tune the traversal window, and make movement through the level part of the challenge rather than empty space between events.
RESPOND.
Connect player action to a visible consequence by wiring trigger volumes, event logic and a door that reacts at the right moment.
THAT PUSHES BACK.
Give an enemy simple patrol and pursuit behaviour, then tune perception and movement so challenge comes from a system you can understand and adjust.
UNDERSTANDABLE.
Connect the crystal count and countdown timer to the game state so the player can read progress, urgency and what has to happen next.
INTO ONE GAME.
Add materials, sound, particles, win and lose states, then integrate and package the project as a playable build you can present.
ORIENTATION, ENGINE TOUR + LEVEL BLOCKOUT
Navigate Unreal, place and transform actors, and understand greybox level design.
Block out a playable level path using primitive actors, scale, sightlines and pacing.
A playable greyboxed level and blockout plan.
Editor fundamentals, transforms, greyboxing and level-design references.
BLUEPRINTS, TRIGGERS, PICKUPS + FEEDBACK
Understand event-driven logic, triggers, pickups, tracked state and player feedback.
Create collectible crystals that react, disappear and update game state.
A working collectible system with tracked progress.
Blueprint, collision, variables and event-flow references.
MOVING PLATFORMS + TRIGGER-ACTIVATED DOORS
Understand scripted motion, traversal timing and player-platform behaviour.
Build a moving platform and a door activated by player interaction.
A working traversal challenge and trigger-activated door.
Timeline, moving-platform and traversal references.
PATROLLING ENEMY ON A PATROL PATH
Understand simple enemy states, patrol, perception, pursuit and difficulty tuning.
Create a patrolling enemy that detects and pursues the player.
A working patrol and pursuit system.
AI perception, patrol, chase and state-behaviour references.
FIRST PLAYTEST, MILESTONE REVIEW + REVISION
Learn how structured playtesting turns observation into useful revision.
Playtest the core game, identify a problem and make an evidence-based change.
A revised playable build with documented playtest evidence.
Playtesting, observation and revision-log references.
HUD + IN-LEVEL INTERFACE
Understand HUD structure, state binding and interface legibility.
Build a crystal counter and countdown timer that update during play.
A functioning HUD connected to live game state.
UMG, property binding and interface references.
WIN + LOSE CONDITIONS, START MENU + FRONT END
Understand front-end flow, win and lose states, restart logic and menu structure.
Build the start menu, win and lose screens, and complete restart path.
A complete playable loop from start screen to outcome and restart.
Menu, state-management and restart-flow references.
SOUND, PARTICLE EFFECTS + MATERIALS
Understand how materials, sound and particles improve clarity and game feel.
Add materials, collection audio, music and pickup particle effects.
A polished visual and audio feedback pass.
Materials, texture scale, audio and particle references.
PLAYTESTING, BUG-FIXING, PACKAGING + SUBMISSION READINESS
Learn integration, bug fixing, final playtesting and packaging.
Connect every system, fix conflicts and package the complete game.
A tested, packaged build ready for final presentation.
Testing, Blueprint debugging, packaging and changelog references.
STUDIO SHOWCASE + CAPSTONE
Learn how to present a finished project and explain the decisions behind it.
Present your game, play peer builds and respond to critique.
A finished packaged 3D game and studio-style showcase presentation.
Showcase, reflection and peer-feedback materials.
No prior Unreal experience is required. You learn by watching a practitioner work, trying it yourself, encountering problems, getting direct intervention and continuing the build.
Replace with concise practitioner bio, selected credits and relevant Unreal experience.
Building one game lets you experience the different kinds of work that come together inside game production and begin to see where your interests sit.
The course ends with a finished playable build, presentation, peer playtest, critique response and a clear account of the decisions behind the work.
WHAT WE PROVIDE +
Starter project, level Blueprint, course resources, reference materials, session guides, playtest framework and showcase support.
SOFTWARE + HARDWARE +
Unreal Engine 5, Blueprints, UMG, Fab and the required workstation specification. Final hardware requirements to be confirmed against delivery environment.
FAQ +
Beginner eligibility, coding requirements, outside-class work, project ownership, support and certification information.
POLICIES +
Registration, payment, cancellation and refund information will follow the confirmed delivery and partner transaction model.
YOU DON'T HAVE TO
KNOW YOUR PATH YET.
Start with a project that interests you. Each short course gives you a practical way to experience a different part of creative technology before deciding where you want to go deeper.
FIRST 3D GAME.
Build a playable 3D game and discover how levels, mechanics, feedback and player experience fit together.
WEAPON SYSTEM.
Build a focused non-violent gameplay system and discover the logic, tools and technical thinking behind interactive behaviour.
3D WORLD.
Shape a real-time environment and discover how modelling, materials, lighting, composition and presentation create believable space.
FIRST SIMULATION.
Create an interactive simulation and discover how real-time systems can explain behaviour, process, consequence and decision-making.
FIRST AI FILM.
Make a short film and discover where traditional filmmaking fundamentals and carefully scoped AI-assisted tools can work together.
AI VFX SHOT.
Create one finished visual-effects shot and discover how compositing, integration, image judgment and AI-assisted workflows come together.
SEE THE COURSE.
THEN BUILD IT.
Watch the course trailer, see the project come together and register for the next available cohort.

