01CEA SHORT COURSES
CENTRE FOR ENTERTAINMENT ARTS
GAME DESIGN FUNDAMENTALS

BUILD YOUR.
FIRST 3D GAME.
IN UNREAL

  • Start with an empty level.
  • Build the core systems of a playable 3D game.
  • Finish with a packaged project you can present.
LEVELBEGINNER
FORMAT10 SESSIONS
TOOLUNREAL ENGINE 5
EXPERIENCENO PRIOR EXPERIENCE REQUIRED
02BUILD YOUR FIRST GAME
WHAT WILL YOU ACTUALLY MAKE?
TEMP IMAGE 02A Replace with: CEA Unreal Course — Crystal Collection + Feedback — Gameplay Wide
COLLECT BUILD A SYSTEM
THE PLAYER CAN COMPLETE.

Create collectibles that disappear on contact, update tracked state, and confirm the action through immediate visual and audio feedback.

CRYSTALSPICKUP LOGICCOUNT STATEFEEDBACK
TEMP IMAGE 02B Replace with: CEA Unreal Course — Moving Platform + Traversal — Gameplay Wide
MOVE TURN SPACE
INTO GAMEPLAY.

Build a moving platform, tune the traversal window, and make movement through the level part of the challenge rather than empty space between events.

PLATFORMTIMINGTRAVERSALPLAYER MOVEMENT
TEMP IMAGE 02C Replace with: CEA Unreal Course — Trigger Activated Door — Gameplay Wide
TRIGGER MAKE THE WORLD
RESPOND.

Connect player action to a visible consequence by wiring trigger volumes, event logic and a door that reacts at the right moment.

TRIGGERSBLUEPRINTSEVENTSINTERACTION
TEMP IMAGE 02D Replace with: CEA Unreal Course — Patrolling Enemy + Pursuit — Gameplay Wide
AVOID CREATE SOMETHING
THAT PUSHES BACK.

Give an enemy simple patrol and pursuit behaviour, then tune perception and movement so challenge comes from a system you can understand and adjust.

PATROLPERCEPTIONPURSUITTUNING
TEMP IMAGE 02E Replace with: CEA Unreal Course — HUD + Crystal Counter + Timer — Gameplay Wide
READ MAKE THE GAME
UNDERSTANDABLE.

Connect the crystal count and countdown timer to the game state so the player can read progress, urgency and what has to happen next.

HUDTIMERGAME STATELEGIBILITY
TEMP IMAGE 02F Replace with: CEA Unreal Course — Finished Packaged Game — Hero Gameplay Wide
FINISH TURN WORKING SYSTEMS
INTO ONE GAME.

Add materials, sound, particles, win and lose states, then integrate and package the project as a playable build you can present.

MATERIALSSOUNDVFXPACKAGE
THE BUILD
EMPTY LEVEL BLOCKOUT SYSTEMS POLISH PLAYABLE GAME
YOU ARE NOT LEARNING A LIST OF TOOLS. YOU ARE LEARNING HOW A GAME WORKS.
0310 SESSIONS. ONE GAME.
SESSION-BY-SESSION
PLAN PROTOTYPE BUILD TEST FINISH PRESENT
TEMP SESSION IMAGE 01Replace with: CEA Unreal Course: Session 01: Greybox Level Blockout: Wide
PLANFACE-TO-FACE

ORIENTATION, ENGINE TOUR + LEVEL BLOCKOUT

LEARN

Navigate Unreal, place and transform actors, and understand greybox level design.

BUILD

Block out a playable level path using primitive actors, scale, sightlines and pacing.

DELIVER

A playable greyboxed level and blockout plan.

SUPPORT

Editor fundamentals, transforms, greyboxing and level-design references.

TEMP SESSION IMAGE 02Replace with: CEA Unreal Course: Session 02: Blueprints Pickup Logic: Wide
PROTOTYPEFACE-TO-FACE

BLUEPRINTS, TRIGGERS, PICKUPS + FEEDBACK

LEARN

Understand event-driven logic, triggers, pickups, tracked state and player feedback.

BUILD

Create collectible crystals that react, disappear and update game state.

DELIVER

A working collectible system with tracked progress.

SUPPORT

Blueprint, collision, variables and event-flow references.

TEMP SESSION IMAGE 03Replace with: CEA Unreal Course: Session 03: Moving Platform + Door: Wide
PROTOTYPEFACE-TO-FACE

MOVING PLATFORMS + TRIGGER-ACTIVATED DOORS

LEARN

Understand scripted motion, traversal timing and player-platform behaviour.

BUILD

Build a moving platform and a door activated by player interaction.

DELIVER

A working traversal challenge and trigger-activated door.

SUPPORT

Timeline, moving-platform and traversal references.

TEMP SESSION IMAGE 04Replace with: CEA Unreal Course: Session 04: Enemy Patrol + Pursuit: Wide
PROTOTYPEGUIDED ONLINE BUILD LAB

PATROLLING ENEMY ON A PATROL PATH

LEARN

Understand simple enemy states, patrol, perception, pursuit and difficulty tuning.

BUILD

Create a patrolling enemy that detects and pursues the player.

DELIVER

A working patrol and pursuit system.

SUPPORT

AI perception, patrol, chase and state-behaviour references.

TEMP SESSION IMAGE 05Replace with: CEA Unreal Course: Session 05: Playtest + Revision: Wide
TESTONLINE LIVE TUTORIAL

FIRST PLAYTEST, MILESTONE REVIEW + REVISION

LEARN

Learn how structured playtesting turns observation into useful revision.

BUILD

Playtest the core game, identify a problem and make an evidence-based change.

DELIVER

A revised playable build with documented playtest evidence.

SUPPORT

Playtesting, observation and revision-log references.

TEMP SESSION IMAGE 06Replace with: CEA Unreal Course: Session 06: HUD + Countdown Timer: Wide
BUILDFACE-TO-FACE

HUD + IN-LEVEL INTERFACE

LEARN

Understand HUD structure, state binding and interface legibility.

BUILD

Build a crystal counter and countdown timer that update during play.

DELIVER

A functioning HUD connected to live game state.

SUPPORT

UMG, property binding and interface references.

TEMP SESSION IMAGE 07Replace with: CEA Unreal Course: Session 07: Win Lose + Start Menu: Wide
BUILDFACE-TO-FACE

WIN + LOSE CONDITIONS, START MENU + FRONT END

LEARN

Understand front-end flow, win and lose states, restart logic and menu structure.

BUILD

Build the start menu, win and lose screens, and complete restart path.

DELIVER

A complete playable loop from start screen to outcome and restart.

SUPPORT

Menu, state-management and restart-flow references.

TEMP SESSION IMAGE 08Replace with: CEA Unreal Course: Session 08: Materials Sound + VFX: Wide
FINISHFACE-TO-FACE

SOUND, PARTICLE EFFECTS + MATERIALS

LEARN

Understand how materials, sound and particles improve clarity and game feel.

BUILD

Add materials, collection audio, music and pickup particle effects.

DELIVER

A polished visual and audio feedback pass.

SUPPORT

Materials, texture scale, audio and particle references.

TEMP SESSION IMAGE 09Replace with: CEA Unreal Course: Session 09: Integrated Packaged Build: Wide
FINISHONLINE ASYNC

PLAYTESTING, BUG-FIXING, PACKAGING + SUBMISSION READINESS

LEARN

Learn integration, bug fixing, final playtesting and packaging.

BUILD

Connect every system, fix conflicts and package the complete game.

DELIVER

A tested, packaged build ready for final presentation.

SUPPORT

Testing, Blueprint debugging, packaging and changelog references.

TEMP SESSION IMAGE 10Replace with: CEA Unreal Course: Session 10: Studio Showcase + Finished Game: Wide
PRESENTONLINE SHOWCASE

STUDIO SHOWCASE + CAPSTONE

LEARN

Learn how to present a finished project and explain the decisions behind it.

BUILD

Present your game, play peer builds and respond to critique.

DELIVER

A finished packaged 3D game and studio-style showcase presentation.

SUPPORT

Showcase, reflection and peer-feedback materials.

ONE SESSION ADDS THE NEXT WORKING LAYER. ONE PROJECT CARRIES THE WHOLE COURSE.
04COURSE EXPERIENCE
TEMP IMAGE 04A Replace with: CEA Unreal Course: Instructor + Learner Build Session: Wide
LEARN BY BUILDING, IN PERSON WATCH IT.BUILD IT.FIX IT.

No prior Unreal experience is required. You learn by watching a practitioner work, trying it yourself, encountering problems, getting direct intervention and continuing the build.

WATCHBUILDTESTASKFIXCONTINUE
PRACTITIONER NAME / ROLE PLACEHOLDER

Replace with concise practitioner bio, selected credits and relevant Unreal experience.

TEMP IMAGE 04B Replace with: CEA Unreal Course: Game Disciplines Montage: Wide
WHAT THIS OPENS UP ONE GAME.MANY DISCIPLINES.

Building one game lets you experience the different kinds of work that come together inside game production and begin to see where your interests sit.

LEVEL DESIGN GAMEPLAY SYSTEMS TECHNICAL DESIGN ENVIRONMENT UI AI BEHAVIOUR AUDIO QA / PLAYTESTING
YOU DO NOT NEED TO KNOWWHICH PART OF GAMES IS YOURS YET.
TEMP IMAGE 04C Replace with: CEA Unreal Course: Studio Showcase + Finished Game: Wide
FINISH. PACKAGE. PRESENT. DON'T JUSTSTOP BUILDING.

The course ends with a finished playable build, presentation, peer playtest, critique response and a clear account of the decisions behind the work.

FINISHPLAYABLE BUILD
PACKAGESHAREABLE PROJECT
PRESENTSTUDIO SHOWCASE
PROVELEARNER WORK
THE END OF THE COURSESHOULD LOOK LIKE SOMETHING.
TEMP IMAGE 04D Replace with: CEA Unreal Course: Classroom / Workstation Detail: Wide
EVERYTHING YOU NEED TO KNOW COME READYTO BUILD.
LEVELBEGINNER
LENGTH10 SESSIONS
SOFTWAREUNREAL ENGINE 5
EXPERIENCENONE REQUIRED
DATESTO CONFIRM
PRICETO CONFIRM
WHAT WE PROVIDE +

Starter project, level Blueprint, course resources, reference materials, session guides, playtest framework and showcase support.

SOFTWARE + HARDWARE +

Unreal Engine 5, Blueprints, UMG, Fab and the required workstation specification. Final hardware requirements to be confirmed against delivery environment.

FAQ +

Beginner eligibility, coding requirements, outside-class work, project ownership, support and certification information.

POLICIES +

Registration, payment, cancellation and refund information will follow the confirmed delivery and partner transaction model.

START WITH CURIOSITY. LEAVE WITH SOMETHING YOU BUILT.
06DISCOVERY
OTHER CEA SHORT COURSES

YOU DON'T HAVE TO
KNOW YOUR PATH YET.

Start with a project that interests you. Each short course gives you a practical way to experience a different part of creative technology before deciding where you want to go deeper.

GAME DESIGN BUILD YOUR
FIRST 3D GAME.

Build a playable 3D game and discover how levels, mechanics, feedback and player experience fit together.

YOU DISCOVER LEVEL DESIGN · GAMEPLAY SYSTEMS · PLAYER EXPERIENCE
GAME TECHNOLOGY BUILD A
WEAPON SYSTEM.

Build a focused non-violent gameplay system and discover the logic, tools and technical thinking behind interactive behaviour.

YOU DISCOVER BLUEPRINTS · STATE · TARGETING · FEEDBACK · SYSTEMS THINKING
3D WORLDS BUILD A
3D WORLD.

Shape a real-time environment and discover how modelling, materials, lighting, composition and presentation create believable space.

YOU DISCOVER FORM · MATERIAL · LIGHT · SPACE · REAL-TIME PRESENTATION
SIMULATION BUILD YOUR
FIRST SIMULATION.

Create an interactive simulation and discover how real-time systems can explain behaviour, process, consequence and decision-making.

YOU DISCOVER INTERACTION · SYSTEMS · CAUSE + EFFECT · REAL-TIME COMMUNICATION
FILM + AI BUILD YOUR
FIRST AI FILM.

Make a short film and discover where traditional filmmaking fundamentals and carefully scoped AI-assisted tools can work together.

YOU DISCOVER STORY · PRODUCTION · EDITING · AI-ASSISTED WORKFLOW
VFX + AI BUILD AN
AI VFX SHOT.

Create one finished visual-effects shot and discover how compositing, integration, image judgment and AI-assisted workflows come together.

YOU DISCOVER COMPOSITING · INTEGRATION · IMAGE JUDGMENT · AI-ASSISTED VFX
05 COURSE TRAILER + REGISTRATION
BUILD YOUR FIRST 3D GAME IN UNREAL

SEE THE COURSE.
THEN BUILD IT.

Watch the course trailer, see the project come together and register for the next available cohort.

COURSE TRAILER

Empty level → blockout → systems → polish → playable game → showcase.

WATCH THE WORK. START YOUR BUILD.