CEA / CORE PROGRAM
GameDesign
ADVANCED GAME DEVELOPMENT ALUMNIBARIS OZGUZ
PIPELINEFrom a rule to a playable world.
FOUR TERMS
Find your voice.
Build together.
- 01
Individual production
UNDERSTAND + PROTOTYPE
Hero project 1 - 02
Individual production
BUILD + TEST
Hero project 2 - 03
Individual production
DESIGN + DEEPEN
Hero project 3 - 04
Team production
PRODUCE + SHIP
Final capstone
Project details are in development. Contact CEA for current program information.
DashFire
PROGRAM ALUMNI / TEAM DASHFIRE
A fast-paced arena shooter by Team DashFire.
Official trailer · Team DashFire · Source: Steam
SELECTED TEAM MEMBERS
- Owen Busch
- Lead Programmer
- Sam Stokes
- Lead Level Designer
- Garan Schulz
- Lead Designer
An alumni example of collaborative production. Individual contributions vary.
SOFTWARE Tools in the design process
2D / 3D tools support assets and UI; version control and QA support builds and playtests. Official links open in new tabs.
LEARNING ENVIRONMENT
Play. Observe.
Discuss.
A creative community grows through conversation, shared ideas and time together.

The reel begins after its opening titles and starts muted when visible and pauses when it leaves the screen or this tab is hidden. It resumes from the same position. Use Play or Pause and Sound on or off. With reduced motion enabled, press Play to start.
GAME DESIGN / NEXT STEPS
Explore
what’s possible.
Interested in Game Design?
Connect with CEA to discuss program availability, delivery and next steps.
Connect with CEACentre for Entertainment Arts / Game Design



