CEA / CORE PROGRAM

GameDesign

ADVANCED GAME DEVELOPMENT ALUMNIBARIS OZGUZ

PIPELINEFrom a rule to a playable world.

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FOUR TERMS

Find your voice.
Build together.

Four courses contribute to one production each term, alongside a Patchwork Portfolio. Individual work in Terms 1–3 leads to a team game in Term 4.
  1. 01

    Individual production

    UNDERSTAND + PROTOTYPE

    Hero project 1
  2. 02

    Individual production

    BUILD + TEST

    Hero project 2
  3. 03

    Individual production

    DESIGN + DEEPEN

    Hero project 3
  4. 04

    Team production

    PRODUCE + SHIP

    Final capstone

Project details are in development. Contact CEA for current program information.

DashFire

PROGRAM ALUMNI / TEAM DASHFIRE

A fast-paced arena shooter by Team DashFire.

Official trailer · Team DashFire · Source: Steam

SELECTED TEAM MEMBERS

Owen Busch
Lead Programmer
Sam Stokes
Lead Level Designer
Garan Schulz
Lead Designer

An alumni example of collaborative production. Individual contributions vary.

Official trailer · Team DashFire · Watch on Steam ↗

SOFTWARE Tools in the design process

2D / 3D tools support assets and UI; version control and QA support builds and playtests. Official links open in new tabs.

LEARNING ENVIRONMENT

Play. Observe.
Discuss.

A creative community grows through conversation, shared ideas and time together.

Four people talking together in a campus lounge.
Student community

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KPU ENTA Game Design Reel

GAME DESIGN / NEXT STEPS

Explore
what’s possible.

Interested in Game Design?

Connect with CEA to discuss program availability, delivery and next steps.

Connect with CEA

Centre for Entertainment Arts / Game Design