01GAMES
CENTRE FOR ENTERTAINMENT ARTS
GAME DESIGN + GAME TECHNOLOGY

Games are interactive systems shaped by design, technology and human behaviour.

DESIGN WHAT HAPPENS.BUILD WHAT MAKES IT POSSIBLE.
DEFINEPROVEBUILDFINISHSHIPPLAYABLE GAME
CEA ALUMNI PROJECT PLAYABLE ON STEAM
FINAL PROJECT TO STEAM.
TODD THE TUBBY TOAD.

What began as a CEA final project continued beyond the classroom. Todd The Tubby Toad is now in development as a public physics-based puzzle platformer with a playable demo available on Steam.

GAME DESIGN · LEVEL DESIGN · PROGRAMMING · 2D ART · NARRATIVE
VIEW TODD ON STEAM
GAME DESIGN
CREATE THERULES.
SHAPE THECHOICES.
BUILD THEEXPERIENCE.
CEA GAME DEVELOPMENT STUDENT WORK · ITCH.IO
CAPSTONES · COURSE PROJECTS · GAME JAMS

PLAYABLE
STUDENT GAMES.

Games developed through CEA programs and published publicly by student teams. Select a project to visit its itch.io page and play or download the build.

SELECT A POSTER TO EXPLORE ↘
04PRODUCTION
SMALLER
LARGER
SOLO PRODUCTION MAXIMUM BREADTH.HARD CONSTRAINTS.

One person may design, code, build levels, create content, test systems, manage scope and carry the game to release.

ROLES COLLAPSE INTOONE PRACTITIONER.
INDEPENDENT PRODUCTION ROLES OVERLAP.OWNERSHIP EXPANDS.

Small teams work across disciplines. Designers may code. Programmers may design. Artists may work directly inside engines and production systems.

INDIVIDUALS OWN LARGER PARTSOF THE FINISHED EXPERIENCE.
MID-SCALE PRODUCTION SPECIALIZATIONDEEPENS.

Teams grow. Roles become clearer. Pipelines deepen and dependencies multiply as more people contribute to the same playable system.

COORDINATION BECOMES PARTOF THE PRODUCTION PROBLEM.
AAA PRODUCTION PRODUCTION BECOMESINFRASTRUCTURE.

Hundreds of specialists may work across design, engineering, art, animation, audio, QA and production, sometimes across multiple studios and continents.

TECHNOLOGY, COORDINATION,BUDGETS AND STAKES GROW.
CEA PROGRAM ALUMNI SHIPPED GAME · STEAM
BUILT. SHIPPED. PLAYABLE.
DASHFIRE.

CEA Program Alumni helped create DashFire, a fast-paced multiplayer arena shooter released publicly on Steam.

PROGRAMMING · GAME DESIGN · LEVEL DESIGN · 3D · ANIMATION
VIEW DASHFIRE ON STEAM
01THE EXPERIENCE
GAMEDESIGN

Design mechanics, systems, levels, interactions, progression and player experiences.

WHAT SHOULD HAPPEN?
02THE INFRASTRUCTURE
GAMETECH

Build gameplay systems, tools, engines and the technical foundations games depend on.

HOW CAN IT HAPPEN?

Design the experience.Build what makes it possible.

EXPLORE GAMES PROGRAMS